It was updated because it had some minor errors in elements that were not registered, those elements were eliminated for a better subscription. It is a fairly flat map with space to create a few cities, with a huge resource of everything to haver. CHIAROSCURO LUT- (NEEDS DAYLIGHT CLASSIC MOD) ()Ī CUBEMAP REPLACER OF YOUR CHOICE. no trees stones or other vanilla stuff (sorry BonBonB - no everyone's favorite factory or the essential lighthouse) THIS IS A MAP THAT IS A CANVAS FOR A DETAIL ORIENTED PLAYER! SOURCE OF INSPIRATION: CATHLAMET AREA, WA. ^^ I used those to edit some nodes and create some smooth transitions and slopes, i don't know if you actually need them or not. Of course you'll need theme mixer 2 mod: Ultimate Eyecandy and Relight settings are shown in the screenshots.īase theme: NotSoRocky European Map Theme. There are no trees: i have a bug in the forest brush, for now it seems it fixed itself, but as the bug prevented the game from packaging i've decided not to include trees so it won't make this a broken map. RESOURCES: i used only some ore and oil for detailing purposes so i don't know how much it will help if you play "vanilla style" The rail has wide curves because it is designed to be used with the custom extra long trains from the workshop and to avoid train clutter. There's one rail line with a branch towards the start square. There is only one custom bridge: McCullough Memorial Bridge . The roads in the start square are all vanilla. ROAD NETWORK: it has 2 national roads, one vanilla rural road with covered bridge and it uses the 1+1 road bridge from industries. There are portions of large rivers where they meet the sea/ocean that are wide enough and deep enough to allow maritime ships to navigate, those are called: maritime sector of a river. To keep it realistic there is only one airplane path positioned in a way in which you can build your airport in the flat areas without the path going close or crossing the taxiway or runway so you won't get the usual bugs like circling planes, etc.Īgain, to keep it realistic there is only one ship path with a branch towards the starting square. It's a map for a detailer, i use only 2 national roads and one rail line. This map's infrastructure is not for a massive 1 million people build. The player can then begin terraforming, place water sources, highways and train track, lay ship- and plane routes and adjust the ocean.This is the map of Cathlamet area, made using a terrain height file. The player can then choose a landscape type and click create to open the map editor. To create a map the player clicks the tools button in the main menu then you click the map editor. The modification community often uses real world heightmaps which can be found online. You may also take a heightmap and use it in the map editor. Map creation and sharing Ĭities: Skylines offers an in-game map editor and fully integrated sharing through steam workshop. Several of the maps are based on real locations. The claimable area of the map is 33.1776 km 2. The possible play area of the map is 92.16 km 2.Ĭlaiming all 9 tiles in a 3 x 3 area, or 720 x 720 cells, or 5760 x 5760 meters, or 5.76 x 5.76 km. The possible playable area is 5 x 5 tiles, or 1200 x 1200 cells, or 9600 x 9600 meters, or 9.6 x 9.6 km. Each "cell" unit correlates to 8 meters by 8 meters of real world space. Zone-able roads spawn grids of "cells" that are up to 4 cells deep.